let coordinate1: (x: Int, y: Int) = (1,0) //tuple coordinate1.x // structs are the blueprints struct Point { let x: Int let y: Int } // when defining structs, define the params let p1 = Point(x: 1, y: 0) p1
// when defining structs, define the params let p1 = Point(x: 1, y: 0) p1 p1.x p1.y struct User { let username: String let password: String } let Login = User(username: "example@mail.com", password: "123pass") Login.username Login.password
var results: [Point] = []
var results = [Point]()
struct PointTwo { let x: Int let y: Int // three slashes helps with definitions /// Returns the surrounding points in range of /// the current one func points(inRange range: Int = 1) -> [PointTwo] { var results = [PointTwo]() let lowerBoundOfXRange = x - range let upperBoundOfXRange = x + range let lowerBoundOfYRange = y - range let upperBoundOfYRange = y + range for xCoordinate in lowerBoundOfXRange...upperBoundOfXRange { for yCoordinate in lowerBoundOfYRange...upperBoundOfYRange { let coordinatePoint = PointTwo(x: xCoordinate, y: yCoordinate) results.append(coordinatePoint) } } return results } } let p2 = PointTwo(x: 1, y: 0) p2.x p2.y let rangeReturn = p2.points(inRange: 3) rangeReturn[0].x rangeReturn[3].y struct Person { let firstName: String let lastName: String func fullName() -> String { return firstName + " " + lastName } } let aPerson = Person(firstName: "Billy", lastName: "Bob") let myFullName = aPerson.fullName()
Self is generally only used in Swift in the init method or when differentiating
struct Point { let x: Int let y: Int init(x: Int, y: Int) { self.x = x; self.y = x; } } struct RGBColor { let red: Double let green: Double let blue: Double let alpha: Double let description: String // Add your code below init(red: Double, green: Double, blue: Double, alpha: Double) { self.red = red self.green = green self.blue = blue self.alpha = alpha self.description = "red: \(self.red), green: \(self.green), blue: \(self.blue), alpha: \(self.alpha)" } } let test = RGBColor(red: 16.0, green: 5.0, blue: 4.3, alpha: 3.0) test.description
class Enemy { var life: Int = 2 let position: Point init(x: Int, y: Int) { self.position = Point(x: x, y: y) } func decreaseLife(by factor: Int) { life -= factor } } struct Location { let latitude: Double let longitude: Double } class Business { var name: String var location: Location init(name: String, location: Location) { self.name = name self.location = location } } let someBusiness = Business(name: "Quiry", location: Location(latitude: 341, longitude: 82))
class SuperEnemy: Enemy { let isSuper: Bool = true override init(x: Int, y: Int) { super.init(x: x, y: y) self.life = 50 } }
class Vehicle { var numberOfDoors: Int var numberOfWheels: Int init(withDoors doors: Int, andWheels wheels: Int) { self.numberOfDoors = doors self.numberOfWheels = wheels } } class Car: Vehicle { var numberOfSeats: Int = 4 override init(withDoors doors: Int, andWheels wheels: Int) { super.init(withDoors: doors, andWheels: wheels) } } let someCar = Car(withDoors: 4, andWheels: 4)
class Person { let firstName: String let lastName: String init(firstName: String, lastName: String) { self.firstName = firstName self.lastName = lastName } func fullName() -> String { return "\(firstName) \(lastName)" } } // Enter your code below class Doctor: Person { override init(firstName: String, lastName: String) { super.init(firstName: firstName, lastName: lastName) } override func fullName() -> String { return "Dr. \(lastName)" } } let someDoctor = Doctor(firstName: "Sam", lastName: "Smith")
Distinct line in the sand.
import UIKit var str = "Hello, playground" struct User { var fullName: String var email: String var age: Int } var someUser = User(fullName: "Denis O'Keeffe", email: "test@test", age: 24) var anotherUser = someUser someUser.email = "newemail@email" // remains as test@test anotherUser.email class Person { var fullName: String var email: String var age: Int init(name: String, email: String, age: Int) { self.fullName = name self.email = email self.age = age } } var somePerson = Person(name: "Tim Cook", email: "tc@apple.com", age: 54) var anotherPerson = somePerson somePerson.email = "newemail@email" // newemail@email -> points to the same reference anotherPerson.email
Values are copied across, references are not. All structs
are value types.