function setup() { createCanvas(400, 400); background(255, 255, 255); // translucent stroke using alpha value stroke(0, 0, 0, 15); noLoop(); } function draw() { // draw two random chords each frame for (let i = 0; i < 1000; i++) { randomChord(); } } function randomChord() { // find a random point on a circle let angle1 = random(0, 2 * PI); let xpos1 = 200 + 200 * cos(angle1); let ypos1 = 200 + 200 * sin(angle1); // find another random point on the circle let angle2 = random(0, 2 * PI); let xpos2 = 200 + 200 * cos(angle2); let ypos2 = 200 + 200 * sin(angle2); // draw a line between them line(xpos1, ypos1, xpos2, ypos2); }
x = 0; function setup() { createCanvas(600, 600); angleMode(RADIANS); } function draw() { const amplitude = 90; y = sin(frameCount / 10) * (width / 4) + width / 2; circle(x, y, 1); x = x + 1; }
Drawing a connected sine wave thanks to draw:
var y0, x1, y1, x2, y2; function setup() { createCanvas(600, 600); angleMode(RADIANS); y0 = height / 2; y1 = y0; x1 = 0; } function draw() { const amplitude = y0 / 2; x2 = x1 + 1; y2 = amplitude * sin(frameCount / 10) + y0; line(x1, y1, x2, y2); x1 = x2; y1 = y2; }
Drawing re-sizing squiggles:
var y0, x1, y1, x2, y2; function setup() { createCanvas(600, 600); angleMode(RADIANS); y0 = height / 2; y1 = y0; x1 = 0; } function draw() { const amplitude = frameCount / 10; x2 = x1 + 1; y2 = amplitude * sin(frameCount / 10) + y0; line(x1, y1, x2, y2); x1 = x2; y1 = y2; }
Drawing a wave with changing stroke color:
var y0, x1, y1, x2, y2; function setup() { createCanvas(600, 600); angleMode(RADIANS); y0 = height / 2; y1 = y0; x1 = 0; } function draw() { stroke(`rgba(0, 0, 0, ${(1 / width) * (600 - x1)})`); const amplitude = frameCount / 10; x2 = x1 + 1; y2 = amplitude * sin(frameCount / 10) + y0; line(x1, y1, x2, y2); x1 = x2; y1 = y2; }
Handling the drawing without looping:
var y0, x1, y1, x2, y2; function setup() { createCanvas(600, 600); angleMode(RADIANS); noLoop(); y0 = []; x1 = []; y1 = []; x2 = []; y2 = []; } function draw() { for (let i = 0; i < 600; i++) { y0[i] = height / 2; if (i === 0) { y1[i] = y0; x1[i] = 0; } else { y1[i] = y1[i - 1]; x1[i] = x1[i - 1]; } stroke(`rgba(0, 0, 0, ${(1 / width) * (width - x1[i])})`); const amplitude = i / 10; x2[i] = x1[i] + 1; y2[i] = amplitude * sin(i / 10) + y0[i]; line(x1[i], y1[i], x2[i], y2[i]); x1[i] = x2[i]; y1[i] = y2[i]; } }
Multiple lines with the draw func abstracted:
var y0, x1, y1, x2, y2; function setup() { createCanvas(720, 600); angleMode(RADIANS); noLoop(); y0 = []; x1 = []; y1 = []; x2 = []; y2 = []; } function draw() { for (let i = 1; i < 50; i++) { drawSinWave(i); } } function drawSinWave(modifier) { for (let i = 0; i <= width; i++) { y0[i] = height / 2; if (i === 0) { y1[i] = y0; // slighly displace x1[i] = 0 + modifier; } else { y1[i] = y1[i - 1]; x1[i] = x1[i - 1]; } stroke(`rgba(0, 0, 0, ${((1 / width) * (width - x1[i] / 2)) / 5})`); const amplitude = (i / 10) * (modifier / 20); x2[i] = x1[i] + 1; y2[i] = amplitude * sin(i / 10) + y0[i]; line(x1[i], y1[i], x2[i], y2[i]); x1[i] = x2[i]; y1[i] = y2[i]; } }
Getting whacky with replace sin
and line
:
var y0, x1, y1, x2, y2; var ITER_MAX = 20; function setup() { createCanvas(720, 1080); angleMode(RADIANS); noLoop(); y0 = []; x1 = []; y1 = []; x2 = []; y2 = []; } function draw() { for (let i = 1; i < ITER_MAX; i++) { drawSinWave(i); } } function drawSinWave(modifier) { for (let i = 0; i <= width; i++) { y0[i] = height / 2; if (i === 0) { y1[i] = y0; // slighly displace x1[i] = 0 + modifier; } else { y1[i] = y1[i - 1]; x1[i] = x1[i - 1]; } stroke(`rgba(0, 0, 0, ${((1 / width) * (width - x1[i] / 2)) / 5})`); const amplitude = (i / 10) * (modifier / 20); x2[i] = x1[i] + 1; y2[i] = amplitude * sin(i / 10) + y0[i]; ellipse(x1[i], y1[i], x2[i], y2[i]); x1[i] = x2[i]; y1[i] = y2[i]; } }
Finally... I have no idea what this is:
var y0, x1, y1, x2, y2; function setup() { createCanvas(720, 1080); angleMode(RADIANS); background(255, 255, 255); noLoop(); y0 = []; x1 = []; y1 = []; x2 = []; y2 = []; } function draw() { for (let i = 1; i < 30; i++) { drawTanWave(i); drawSinWave(i); } } function drawSinWave(modifier) { for (let i = 0; i <= width; i++) { y0[i] = height / 2; if (i === 0) { y1[i] = y0; // slighly displace x1[i] = 0 + modifier; } else { y1[i] = y1[i - 1]; x1[i] = x1[i - 1]; } stroke(`rgba(0, 0, 0, ${((1 / width) * (width - x1[i] / 2)) / 5})`); const amplitude = (i / 10) * (modifier / 20); x2[i] = x1[i] + 1; y2[i] = amplitude * sin(i / 10) + y0[i]; line(x1[i], y1[i], x2[i], y2[i]); x1[i] = x2[i]; y1[i] = y2[i]; } } function drawTanWave(modifier) { for (let i = 0; i <= width - 200 - modifier; i++) { y0[i] = 100; if (i === 0) { y1[i] = y0; // slighly displace x1[i] = 100 + modifier; } else { y1[i] = y1[i - 1]; x1[i] = x1[i - 1]; } stroke(`rgba(0, 0, 0, ${((1 / width) * (width - x1[i] / 2)) / 5})`); const amplitude = i * (modifier / 5); x2[i] = x1[i] + 1; y2[i] = amplitude * atan(i / 2) + y0[i]; rect(x1[i], y1[i], x2[i], y2[i]); x1[i] = x2[i]; y1[i] = y2[i]; } }